![Habbo hotel linux](https://kumkoniak.com/99.jpg)
The reason why Shockwave emulators exist is for multiple reasons, the first is that Habbo uses a virtual currency called credits which is spent using real money and makes it a pay to win game, our own faithful recreation of Habbo can make credits free for everybody. Nowadays, the Shockwave client cannot be played in modern browsers as they have removed NPAPI support due to deprecation, end of life support and therefore must be played on forks of browsers that still have the NPAPI enabled. In the last year, Habbo made the move to the Adobe Flash client, and then in 2020 made the switch to the Unity engine, while still maintaining their flash client. Sulake used the Adobe/Macromedia Shockwave as its multimedia platform for their game (Habbo Hotel) from 2001-2009. Want to see this project live? Visit where we have been running the hotel for 4+ years straight, reviving old memories and creating new ones. I am a firm believer in open-source and free software for everybody. This project means a lot to me, and was always going to be released as open-source work. Havana has been an independent project, almost entirely developed by myself for 4 years straight. Havana is the most complete v31+ server to date, this was undertaken by various reverse engineering efforts of the Shockwave client throughout the years to achieve this. Originally started as a fork from Quackster/Kepler, this is a server created in Java designed to revive Habbo Hotel v31 from the 2009 era and its inception was in early 2018 as a side project.
![Habbo hotel linux](https://kumkoniak.com/99.jpg)